THE HISTORY OF THE WALKERS
     
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HISTORY
A brief introduction into the history of the Clan.
VK.



In the beginning, we were Clan Walker, a civilization far advanced for a people of our time. Due to a cataclysm the vast majority of the people and it's history was lost to the land. Now the name is just a Ghost!.. Not to all, a small handful had survived. Most of the survivors moved on to new lands and tried to make a new life for themselves. Over the years the Walker became a legend, then a myth of a once great people.

Time has now moved on. Two strangers now walk the land, gathering people to their banner - a banner of a long dead race. The ghost of the Walkers had returned. The strangers traveled the lands looking for a place to settle and call home. One year they came across a faction called the Unicorns who, after two years of service gave the Ghostwalkers the plain of Tallenkor.

The Ghostwalkers are now made up of four smaller clans - one being the Ghostwalkers themselves. The other three clans irrespective of size, rank or priority are the following:
The Royal Scouts, Cloak and Dagger and Tier Archers. Interest has also been shown from a number of other clans who wish to join us in our land.

Ghostwalker Law


Any group signing the formal Declaration Of Peace to the Ghostwalkers are on a probationary period for one year to see if they are compatible with us and us with them.

Treason to the Clan Walker.

Any member putting the GhostWalker name into disrepute.

And matters of dispute go initially to open council. If the matter cannot be resolved then it goes to the High Council. All voting is carried out by closed ballot. If necessary, a neutral arbitrator will be elected (agreed by both parties, if they are undecided, then by the High Council).

If there are any goods of questionable origin within the borders of the Ghostwalkers, they must be brought to the attention of the residing Ambassador and Lore master.
Any person or group may remove no Clan artifact without prior consent given by the residing Lore master (or in his absence a true Walker).
A single person outside the Clan borders can take no Clan artifact without sufficient protection for that artifact.

All members, irrelevant of prejudice or rank, must adhere to a call of arms to aid any GhostWalker. If Clan members need assistance then the Clan will give immediate aid.

PRAYER FOR THE BEER.
Our lager
Who art in barrels
Hallowed by thy drink.
Thy will be drunk
(I will be drunk)
At home as I am in the tavern.
Give us this day our foamy head
And forgive us our spillage's
As we forgive those who spill against us
And lead us not to incarceration
But deliver us from hangovers.
For thine is the beer
The bitter and the lager
Forever and ever
BARMEN.



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